![]() ![]() ![]() While a narrow field of view, shows less of the camera image, zooming it in.įor example, halving the camera’s field of view has the effect of 2x magnification, while dividing it by four will zoom the camera in by 4 times. The field of view zoom effect, which works with cameras using the standard perspective projection mode, is similar to the effect of looking through a sniper scope or a telescope. In fact, all you need to do to create a basic zoom effect is reduce the camera’s Field of View property. The basic method of zooming a camera in Unity can be very straightforward. How to zoom a camera in Unity (using field of view) How to zoom in 2D (using an orthographic size).Orthographic vs Perspective camera projection in Unity.How to zoom a 2D camera (orthographic zoom).How to automatically zoom the camera out to avoid collisions with objects.How to zoom a camera using the mouse scroll wheel. ![]() How to zoom an object by moving it closer (the movement method).How to zoom a camera in Unity (using field of view).In this article, you’ll learn the differences between each of the methods and how you can use them to add zoom features into your own game. Which method you use depends on what type of zoom effect you want to create and how you want it to work. 2D orthographic Zoom, which increases or decreases the viewable area of a 2D camera by changing its orthographic size.Movement Zoom, which involves physically moving a camera object closer to the subject, and can be used to adjust the position of a top-down camera or third-person camera.Perspective Zoom, which works by changing a camera’s field of view to zoom the image in, giving the effect of looking through a telescope.There are 3 main methods for zooming a camera in Unity, with each method producing a different type of zoom effect: While zooming a camera in Unity can be very straightforward, there are several different ways to do it, with each method producing a different type of zoom. Zooming a camera in and out is a commonly used mechanic in many different games.Ī lot of the time, it’s a simple feature to create and to use. ![]()
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